Thanks for playing and the good feedback! We've drafted some tweaks that make it harder for the Narco to build a winning route, e.g. counters would get assigned suits and only routes with suits that match the pista hex's suits can lead to victory. If that doesn't work, it may come down to resource costs changes or cutting an extract.
As for Op step 4, does look like the aim to be concise muddied the instructions. I'll take another stab for clarity. A version without word limits would read something like this:
Narco reveals and discards the stack’s top card, then resolve Attack or Evade based on what was declared in step 2.
If Attack, Narco adds the revealed card's number and the occupied hex's number (face cards = number on occupied hex) . FAST adds their FAST die to the Policía die on the occupied hex.
If Evade, Narco subtracts card and the occupied hex numbers instead. FAST subtracts dice.
A quick edit, but hopefully that's a step in the right direction.
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look good, i will try it and give a comment
Thank you! Excited to hear what you think.
Some good ideas. It seems too easy for the Narco to win. Operation point 4 is confusing even after reading it many times and playing it.
Thanks for playing and the good feedback! We've drafted some tweaks that make it harder for the Narco to build a winning route, e.g. counters would get assigned suits and only routes with suits that match the pista hex's suits can lead to victory. If that doesn't work, it may come down to resource costs changes or cutting an extract.
As for Op step 4, does look like the aim to be concise muddied the instructions. I'll take another stab for clarity. A version without word limits would read something like this:
Narco reveals and discards the stack’s top card, then resolve Attack or Evade based on what was declared in step 2.
A quick edit, but hopefully that's a step in the right direction.
Thanks, I'll try that new text.